With laser upgrades and increased jacking abilities, no one will be smashing your base with anything short of a Super Scarab.ġ4 // Don't be afraid to play Rock Paper Scissors with your Turrets. Reactors, temples in rear.ġ3 // Three Spartans around your base can defend against the hairiest of tech attacks. In terms of Turret, anti-air Turrets can be in the rear, but anti-infantry and vehicle Turrets should be in front. Shield generators should be in front (they can take a licking), while Reactors and Temples should be in the rear. Most bases have their "rear" protected by the edge of the map. Add a turret or two to distract the enemy for a bit.ġ2 // Place your buildings with defense in mind. Sometimes it's not worth defending a second base - just fill it with supply pads and reap the short term benefits. Vampires can help as well.ġ1 // Building additional bases can cost resources but gain them back fast. To take out UNSC uber unit, the Vulture, your Leaders are you best resource. If you have Grizzlies (about 3), Hornets or Hawks (about 5), they'll do the trick. Chances are turrets or a Covenant Leader will tear them up.ġ0 // To take out the Covenant uber unit, the Scarab, use Leader Powers like Mac Blasts and the Cryo Bomb. The UNSC Cyclopes fail to be as effective, due to their close range attacks. Keeping a safe distance from the enemy base, these units will deplete building life bars with ease. The UNSC infantry is not worth upgrading, with the exception of Spartans.ĩ // Out of the two "Building Killer" classes, the Locust is much more useful. There's a reason a certain Spartan is the hero of the Halo Series.Ĩ // All three classes of Covenant Infantry are extremely useful when fully upgraded. Even if the increased vehicle jacking skills won't do you any good, the Spartan Laser allows them to attack from a great distance and deal the pain from safety, ready to be healed when they shields are low. Also, Spartans can't jack a Hunter!ħ // Upgrading the Spartans to have the Spartan Laser is one of the best ways to spend your hard earned supplies. Using all three types in unison make for an incredibly effective defense and assault force - and since the Covenant has an innately higher troop limit, a massive infantry force can simply overwhelm the UNSC. ![]() They don't hold up so well in the heat of battle, but they can help repair a retreating army, saving you some hard-earned supplies and helping you units retain Veterancy stars.Ħ // The Covenant infantry is not nearly as disposable as the UNSC types (aside form Spartans). This is the only way to do so if you are playing as Covenant. You can see exactly what he or she spent resources on.ĥ // You can use Engineers, available via the Covenant Summit, to heal your units. ![]() ![]() Small raids on Supply Pads and Reactors should be used to prevent over-teching.Ĥ // If you are getting destroyed online, after the game is over, examine the stats of your opponent. 1 multiplayer matches, it should be considered a testament to a bad strategy if the enemy ever is able to produce an uber unit, especially a Scarab. Also, the Covenant has a higher overall Troop limit (50).ģ // In 1 vs. Covenant Leaders can easily level the playing field. 1 // Upgrades take effect on units out in the field, so build first and upgrade later if you want a good defense force while teching up.Ģ // Every UNSC unit is slightly more powerful than its Covenant equivalent.
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